Sprint 3
This Sprint I started off by re-UVing the building blocks since they weren't optimized for texturing. Next I started on creating a pattern for the blocks. The goal was for the white areas to be emissive and the black areas to be matte. I took a pattern from google, imported it to photoshop, and used select and fill to make it black and white. Then I got to work on texturing the blocks. The good block will be a light pastel blue color with the grooves being emissive. I hand painted the stencil on using it as an alpha. After that I worked on the "bad" block with will hurt the player if stepped on. The color for this block will be purple. It has the same emissive texture as the rest of the blocks. Next I worked on the cloobit. This will be a collectible item in the game and will be fairly small. The designer wanted this piece to have sunset colors and this is the look we settled on. I also worked on texturing the rest of the blocks. However I was told to hold off on texturin...