Posts

Blog Post 1 - Faucet Assignment

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Ciela Parent Blog Post 1 - Faucet Assignment  For the first week we worked on a faucet. This model was more complex than anything I've worked on in the past. Making the base flow into the sink was difficult for me. Having hard surface look natural was challenging. I have never been able to use the subdivision tool since most classes are strict on optimization. It was satisfying hitting three and seeing the jagged topology smooth out and look like a real faucet. Something i found challenging was the circular nibs at where the water comes out. I wasn't sure how to duplicate them in a circle so I just did it by hand.  Subdividing made me realize how advanced modelers model complex shapes. Before complex geometry on robots, cars and other mech seemed daunting but not it feels possible to attempt. I'm excited to apply my new knowledge to personal projects. 

Sprint 1

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This process has been really fun so far. I love looking at the concept art and trying to replicate it in 3d. I got tasked with modeling a large crane, a cargo lift, in game collectibles called cloobits and memories, the two enemy robot characters. The process so far has been similar to being on a game team before. The only other time I've been on a team was a game asset where we had four people total so I'm not used to so many people working on the same project. The first thing I worked on was this crane. It took me two class periods to finish. I struggled a bit with the compartment at the top. It was difficult to bevel, but the rest went pretty smoothly. Next I worked on enemy 2 which was this robot. This one took me a while to finish. I was pretty busy the last two weeks and procrastinated a bit so I did this and the next few assets yesterday. I struggled the most with the little plates on the feet. It was hard to make them smooth. Then I worked on enemy 1. This one was much ...