Weekly Car Blog Post 1
The car I'm modeling is the Ford Escort Mk II RS1800 The first thing I did was gather reference for the top, side, front and back. I found these references on theblueprints.com. I then set them up in Maya. Next I gathered reference for the three quarter views. Since the blueprints don't provide all the information these were necessary. For example there is a part by the wheel trim that curves in, but it is not visible from and straight on views. Then I began to build out the car with the curve tool. This part was fun because it looked like my car was a 3D doodle. I struggled with this a bit because some of the lines on the images didn't match up. This is where the three quarter images came in handy. I started looking for other reference picture as well. Lastly I blocked out the car mesh. I really enjoyed this part because I could see the car start to come together. There were some areas that were hard to match up the topology. There is an area in the back where the win...