Weekly Car Blog Post 1
The car I'm modeling is the Ford Escort Mk II RS1800
The first thing I did was gather reference for the top, side, front and back. I found these references on theblueprints.com. I then set them up in Maya.
Next I gathered reference for the three quarter views. Since the blueprints don't provide all the information these were necessary. For example there is a part by the wheel trim that curves in, but it is not visible from and straight on views.
Then I began to build out the car with the curve tool. This part was fun because it looked like my car was a 3D doodle. I struggled with this a bit because some of the lines on the images didn't match up. This is where the three quarter images came in handy. I started looking for other reference picture as well.
Lastly I blocked out the car mesh. I really enjoyed this part because I could see the car start to come together. There were some areas that were hard to match up the topology. There is an area in the back where the window merges with the trunk of the car that is going to be difficult to bridge. There are a lot of faces on one side and not as many on the other, and I left it unfinished for now.
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