Sprint 2

Sprint 2

First I UVed the cargo lift. this was very simple to UV. The shapes are very simple, and are mostly privatives. 




Next I UVed and textured the crane. This asset was also very simple to UV and texture. The UVs were mostly unwrapping primitives and the textures only had three colors. 


Next I UVed the lighthouse. This was another simple asset. I messed up the UVs on the windows and confused myself when importing in painter. This was a simple fix, the window panes were left out of the material for some reason. I added it to the lambert and that fixed it.


Next I UVed and textured robot 2. This was more of a challenge to UV than the bigger set pieces because there was more of a variety of shapes. Next i textured the robot. I kept a matte texture even though the bot is metal since that's the style we're going for in the game. 



Next I UVed and textures robot 1. This robot was very simple to UV. The bot head is pretty much just a sphere, and i was worried there would be seams showing since i had to cut it within view. However no seams showed up when texturing.

Lastly I UVed the cloobits and memories. These will be textured next sprint because they are going on a texture sheet with a few other small props. There were both very easy to UV. I just split both of them down the middle.


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