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Showing posts from September, 2025
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Here are all the blocks I have made so far. First I started with the single brick. This wasn't too difficult, however it was still more challenging than I expected.  Next I made the 1x2 block. For this on I added a circular component on the bottom and mirrored it to the other side. This was about the same difficulty level. it was easier since I was started to get in the flow of things.  The next piece I made was the 2x2 block. this piece had a hollow circular component which was about as difficult as the 1x2 block. This was the last piece I made edits to. These were the three main blocks. Everything else that was made were created by using these three as a base. The next two blocks were just made by mirroring what I had already made. There were no new components to be added. I mirrored each piece as needed. I could do this to create any number of nodes.  The last piece I worked on was the shallow block with a hook on the side. I am not finished with this but it seems simp...

Sprint 2

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Sprint 2 First I UVed the cargo lift. this was very simple to UV. The shapes are very simple, and are mostly privatives.  Next I UVed and textured the crane. This asset was also very simple to UV and texture. The UVs were mostly unwrapping primitives and the textures only had three colors.  Next I UVed the lighthouse. This was another simple asset. I messed up the UVs on the windows and confused myself when importing in painter. This was a simple fix, the window panes were left out of the material for some reason. I added it to the lambert and that fixed it. Next I UVed and textured robot 2. This was more of a challenge to UV than the bigger set pieces because there was more of a variety of shapes. Next i textured the robot. I kept a matte texture even though the bot is metal since that's the style we're going for in the game.  Next I UVed and textures robot 1. This robot was very simple to UV. The bot head is pretty much just a sphere, and i was worried there would be se...

Blog Post 1 - Faucet Assignment

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Ciela Parent Blog Post 1 - Faucet Assignment  For the first week we worked on a faucet. This model was more complex than anything I've worked on in the past. Making the base flow into the sink was difficult for me. Having hard surface look natural was challenging. I have never been able to use the subdivision tool since most classes are strict on optimization. It was satisfying hitting three and seeing the jagged topology smooth out and look like a real faucet. Something i found challenging was the circular nibs at where the water comes out. I wasn't sure how to duplicate them in a circle so I just did it by hand.  Subdividing made me realize how advanced modelers model complex shapes. Before complex geometry on robots, cars and other mech seemed daunting but not it feels possible to attempt. I'm excited to apply my new knowledge to personal projects. 

Sprint 1

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This process has been really fun so far. I love looking at the concept art and trying to replicate it in 3d. I got tasked with modeling a large crane, a cargo lift, in game collectibles called cloobits and memories, the two enemy robot characters. The process so far has been similar to being on a game team before. The only other time I've been on a team was a game asset where we had four people total so I'm not used to so many people working on the same project. The first thing I worked on was this crane. It took me two class periods to finish. I struggled a bit with the compartment at the top. It was difficult to bevel, but the rest went pretty smoothly. Next I worked on enemy 2 which was this robot. This one took me a while to finish. I was pretty busy the last two weeks and procrastinated a bit so I did this and the next few assets yesterday. I struggled the most with the little plates on the feet. It was hard to make them smooth. Then I worked on enemy 1. This one was much ...